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HELLO I'M

Alejandro Ramos Game Developer Game Designer

I am an enthusiastic game developer with three years of experience in creating and designing video games. My ability to bring game design to life through programming and experience design has allowed me to explore new creative ideas for games.

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About Me

Since 2023, I have developed several games in both Unreal Engine and Unity. Some of these have been published on platforms such as Google Play Store and Itch.io, which helped me grow as a Game Designer and team player. Today, I work as Co-Founder and Game Developer at Tlachi Games, gaining valuable professional experience.

My strongest traits are patience, determination, and creativity, which have helped me become a self-learner. I am also a dedicated team player, hard worker, and highly creative professional.

Projects

Speeedrun To Diabetes

Alejandro Ramos, May, 2025

Speedrun to Diabetes A single-player arcade game where you race to get diabetes by grabbing items as fast as possible. This playful, ironic take on health neglect delivers quick 2-3 minute sessions. I handled all programming and object interactions in Unity, using art assets to craft its unique style.

PC

Blast 4 Fun

Alejandro Ramos, July, 2024

A multiplayer toon-style project built in Unity, focused on playful, non-violent fantasy themes. Starting from a free Unity Asset Store environment, I expanded the prototype by integrating additional assets and refining core systems such as the UI, animations, and overall presentation. The project was originally developed as part of a scholarship application, which ultimately earned me a 50% award for Vancouver Film School's Game Design program in 2024. Although I couldn’t attend due to financial constraints, the experience was a valuable milestone in both design and development.

Súper Libia

Tlachi Games, March - April, 2023

Proposed and iterated game mechanics through mock-ups, collaborated with the art team on 2D animations, rigging, and VFX, designed and implemented the UI in Unity, balanced and documented game design, and conducted extensive playtesting with the dev team.

Web

Bota Bota

Tlachi Games, November - Dicember, 2022

I developed the game design document, designing the graphical user interface to effectively communicate the game's concept to both the art and programming teams. Additionally, I built the 3D game environment in Unity, conducted tests with the team, and gathered valuable feedback on level design. To ensure a cohesive visual style, I created art style reference boards, guiding the project's overall aesthetic.

PC

Chemical Engineer

Tlachi Games, August - September, 2024

I worked on developing game design proposals, creating mock-ups to illustrate core mechanics and the user experience. I also handled level design using basic 3D models in Unreal to shape the environment, ensuring it was effectively lit for immersive gameplay. Additionally, I implemented the graphical interface and integrated sound to enhance the player's experience.

Nara Tower Defense

Tlachi Games, July - August, 2025

A tower defense game where the human body's cells act as towers defending against invaders. I was responsible for implementing the UI, level selection map, and victory/defeat screens, as well as a narrative comics system, an audio system, and a digital book detailing cells and enemies. The game was built to be fully responsive for Itch.io, playable on both mobile and browser, ensuring a polished user experience.

Skills

Game Design

Mechanics and gameplay design.

UI Design and implementation.

Mockups.

Game Balance.

Level Design.

Software

Unity

Unreal 5

Maya

Visual Studio 2022

Adobe Creative Suite (Ps, Ae, Pr, Ai, Au, Ds & PT).

Programming Languages

Unity C#

Unity Visual Scripting (Basic understanding).

Unreal Blueprints Visual Scripting.

Unreal C++ (Basic understanding).


Attitude

Love to learn, Self-learner, Thinking Out of the Box, Creative and Curious.




Portfolio

Hover over the image and click the title for more information.

Contact me!